Showing posts with label CPU. Show all posts
Showing posts with label CPU. Show all posts

Sunday, July 19, 2009

How Do they Make Modern Processors?

via Gizmodo by Jesus Diaz on 7/19/09

I knew that processors�like castles�are made of sand. But I didn't know they required stuff like ion implantation at more than 185,000mph, electroplating, and the creation of up to 20 metal layers of transistor connections in 500nm.

Thankfully, Intel has put together a slide show to tell how the little things are made, from sand grains to the final packaging, going through all the dicing, the slicing, and the dancing.


Friday, June 12, 2009

Six-Core Nehalem Processors Might Arrive This Year

via Gizmodo by Sean Fallon on 6/11/09

nehalem.jpg

According to bit-tech, Intel is planning to release a six-core Nehalem processor sometime this year.

Rumor also has it that most board manufacturers have already added support, so those of you with Nehalem rigs can probably upgrade to the new chip with a BIOS update. Saving a little money is definitely a good thing in this situation, because if and when a six-core Nehalem is released, expect prices to be in excess of $1000.

Thursday, June 4, 2009

Intel Core i7, world's fastest desktop chip

via�DVICE�by CharlieWhite on 6/3/09
Intel flaunts its latest Core i7, world's fastest desktop chip

Time marches on. PC processors get faster. But this one is unusually quick, especially when overclocking. The cool-running 3.3GHz Intel Core i7-975 Extreme Edition is a $1000�quad-core�chip currently aimed at gamers who can afford to spend $8000 on a PC, but don't let that discourage you. This will be�an average processor�a couple of years from now.

It starts getting geek-gasmically astonishing when you hear tales of the guys at Hot Hardware Review overclocking this sucker, revving it up beyond 4.1 GHz. They reported the chip wasn't even breathing hard at that much-higher speed, and only noticed a "small voltage bump" when the chip reached its 50�C maximum temperature. And that was with a normal heatsink, no fancy liquid cooling required.

Get one of these babies, and you'll be living the future. For a short while.

Hot Hardware Review�and�PC Perspective, via�Engadget

Wednesday, May 13, 2009

Giz Explains: GPGPU Computing, and Why It'll Melt Your Face Off

via�Gizmodo�by matt buchanan on 5/13/09

No, I didn't stutter: GPGPU�general-purpose computing on graphics processor units�is what's going to bring hot screaming gaming GPUs to the mainstream, withWindows 7�and�Snow Leopard. Finally, everbody's face melts! Here's how.

What a Difference a Letter Makes
GPU sounds�and looks�a lot like CPU, but they're pretty different, and not just 'cause dedicated GPUs like the Radeon HD 4870 here can be massive. GPU stands for graphics processing unit, while CPU stands for central processing unit. Spelled out, you can already see the big differences between the two, but it takes some experts from Nvidia and AMD/ATI to get to the heart of what makes them so distinct.

Traditionally, a GPU does basically one thing, speed up the processing of image data that you end up seeing on your screen. As AMD Stream Computing Director Patricia Harrell told me, they're essentially chains of special purpose hardware designed to accelerate each stage of the geometry pipeline, the process of matching image data or a computer model to the pixels on your screen.

GPUs�have a pretty long history�you could go all the way back to the Commodore Amiga, if you wanted to�but we're going to stick to the fairly present. That is, the last 10 years, when Nvidia's Sanford Russell says GPUs starting adding cores to distribute the workload across multiple cores. See, graphics calculations�the calculations needed to figure out what pixels to display your screen as you snipe someone's head off in Team Fortress 2�are particularly suited to being handled in parallel.

An example Nvidia's Russell gave to think about the difference between a traditional CPU and a GPU is this: If you were looking for a word in a book, and handed the task to a CPU, it would start at page 1 and read it all the way to the end, because it's a "serial" processor. It would be fast, but would take time because it has to go in order. A GPU, which is a "parallel" processor, "would tear [the book] into a thousand pieces" and read it all at the same time. Even if each individual word is read more slowly, the book may be read in its entirety quicker, because words are read simultaneously.

All those cores in a GPU�800 stream processors in ATI's Radeon 4870�make it really good at performing the same calculation over and over on a whole bunch of data. (Hence a common GPU spec is�flops, or floating point operations per second, measured in current hardware in terms of gigaflops and teraflops.) The general-purpose CPU is better at some stuff though, as AMD's Harrell said: general programming, accessing memory randomly, executing steps in order, everyday stuff. It's true, though, that CPUs are sprouting cores, looking more and more like GPUs in some respects, as�retiring Intel Chairman Craig Barrett told me.

Explosions Are Cool, But Where's the General Part?
Okay, so the thing about�parallel processing�using tons of cores to break stuff up and crunch it all at once�is that applications have to be programmed to take advantage of it. It's not easy, which is why Intel at this point hires more software engineers than hardware ones. So even if the hardware's there, you still need the software to get there, and it's a whole different kind of programming.

Which brings us to OpenCL (Open Computing Language) and, to a lesser extent, CUDA. They're frameworks that make it way easier to use�graphics cards�for kinds of computing that aren't related to making zombie guts fly in Left 4 Dead.�OpenCL is�the "open standard for parallel programming of heterogeneous systems" standardized by the Khronos Group�AMD, Apple, IBM, Intel, Nvidia, Samsung and a bunch of others are involved, so it's pretty much an industry-wide thing. In semi-English, it's a cross-platform standard for parallel programming across different kinds of hardware�using both CPU and GPU�that anyone can use for free. CUDA is�Nvidia's own architecturefor parallel programming on its graphics cards.

OpenCL�is a big part of Snow Leopard. Windows 7 will use some graphics card acceleration too (though we're really�looking forward to DirectX 11). So graphics card acceleration is going to be a big part of future OSes.

So Uh, What's It Going to Do for Me?
Parallel processing is�pretty great for scientists. But what about those regular people? Does it make their stuff go faster. Not everything, and to start, it's not going too far from graphics, since that's still the easiest to parallelize. But converting, decoding and creating videos�stuff you're probably using now more than you did a couple years ago�will improve dramatically soon. Say bye-bye 20-minute renders. Ditto for image editing; there'll be less waiting for effects to propagate with giant images (Photoshop CS4 already uses GPU acceleration). In gaming, beyond straight-up graphical improvements, physics engines can get more complicated and realistic.

If you're just Twittering or checking email, no, GPGPU computing is not going to melt your stone-cold face. But anyone with anything cool on their computer is going to feel the melt eventually.


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