Showing posts with label OBSCURA DIGITAL. Show all posts
Showing posts with label OBSCURA DIGITAL. Show all posts

Thursday, September 10, 2009

Amazing 18-Foot Wide Super-HD Multi-User Multitouch Display

via Gizmodo by Danny Allen


It is probably the highest resolution interactive display outside of the military: Obscura Digital's newest, longest multitouch wall, revealed this weekend at the Hard Rock in Vegas, uses three projectors to handle 100 hi-res images and videos simultaneously in realtime.

This isn't the first Obscura Digital creation to catch our eye. We've seen 3D multitouch holograms, crazy building projections and an 8-by-4-foot Missile Command-playing multitouch wall.

The new 18-foot long wall scales across GPUs seamlessly, and automatically splits the workspace for up to 6 users to flick through Hard Rock photo and video memorabilia, with image resolution upwards of 12 megapixels.

Complementing the video tech, an audio system creates a pinpointed local audio experience, so that each user can interact with content without interfering with others.

Wednesday, April 29, 2009

No, This Dancing Building's Bricks Are Not Falling Like Tetris

via�Gizmodo�by Brian Lam on 4/24/09

This isn't an animation, and it's not CGI and it's not a building doing the humpty dance. It's actually the old mint in downtown SF being painted by 7 perfectly mapped HD projectors.

Obscura Digital, the company behind the light show at Youtube's Symphony last week, has has used their propriety software to control a giant HD light show spread across multiple HD projectors for a Mcafee ad. Never mind the marketing purpose, this is one of the coolest things I've ever seen. I think of it as using 3d graphics gear to make the real world look like video games, instead of using 3d graphics gear to make games appear realistic.

To get the image to look seamless, the software calculates distance and angle and surface shape of the building, compensating for brightness, picture shift, and other variables. This sort of thing would normally take months to plan, but they set up this example in a matter of days, due to the flexibility of the software. Here are examples of their other work, including the iGoogle launch in NYC (which used almost 20 projectors) and the youtube symphony. [Obscura�via�Fast Company]


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