Monday, May 24, 2010

2011 Nissan GT-R Design

Nissan chief creative officer, Shiro Nakamura, has likened the new GT-R to the eponymous giant robots of the Gundam series. Nakamura stated: "The GT-R is unique because it is not simply a copy of a European-designed supercar; it had to really reflect Japanese culture."

Nakamura noted that the GT-R's square lines and vents were influenced by Gundam robots. Nissan's American designers sculpted the rear three quarters of the vehicle, while their European designers sculpted the roofline.
2011 Nissan GT-R
2011 Nissan GT-R

2011 Nissan GT-R
2011 Nissan GT-R

2011 Nissan GT-R
2011 Nissan GT-R

2011 Nissan GT-R
2011 Nissan GT-R

2011 Nissan GT-R
2011 Nissan GT-R

2011 Nissan GT-R
2011 Nissan GT-R

2011 Nissan GT-R
2011 Nissan GT-R

2011 Nissan GT-R
2011 Nissan GT-R

2011 Nissan GT-R
2011 Nissan GT-R

2011 Nissan GT-R
2011 Nissan GT-R

2011 Nissan GT-R
2011 Nissan GT-R

2011 Nissan GT-R
2011 Nissan GT-R

2011 Nissan GT-R
2011 Nissan GT-R

2011 Nissan GT-R
2011 Nissan GT-R

2011 Nissan GT-R
2011 Nissan GT-R

Polyphony Digital, creators of the Gran Turismo series of racing video games, were themselves involved in the development of the GT-R, having been contracted to design the GT-R's multifunction display.


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